
Also sleep and hold effects.įrees you from immobilization effects and causes damage over time to nearby enemies. Grants resistance to energy, negative energy and fire damage. Requires no endurance.Īrea of Effect damage and increases endurance Self heal and resistance to toxic for a short time Grants resistance to lethal, smashing, fire damage and minimal cold and disorient resistance Short range, all enemies in range, damage over time Make you invulnerable and no XP debt for 90 secondsĪdvantages: Self heal, Self rez and stealth.ĭisadvantages: heal and rez require nearby foes to drain from to work Self resurrect - needs nearby enemies, damages foes. Causes fear to all enemies within range.Īrea of effect disorient, uses little endurance BUT also uses Hit points to use Toggle power, Difficult to see and when attacked you get a bonus to defense Can not be stacked with other stealth powers.Īrea of effect. Grants resistance to Psionic, sleep, fear, hold and disorient effects while activeĭrains health from nearby foes to heal you. Grants resistance to fire, cold, energy, negative energy and endurance drain while active Grants resistance to lethal, smashing, energy, negative energy and toxic damage while active Damage over time attack, all enemies in short range while active Luckily the Tanker's primary power set has a number of choices available to you to allow you deal with this damage. However a high amount of Hit Points is only part of the battle, there are numerous different types of damage that can, and will, be thrown your way. The Tanker has the highest hit points of the standard classes in City of Heroes ( I say standard because I have not played either of the prestige classes yet).


In the first of these articles I'm going to investigate the Tanker Class and the power sets available to that class.Īs a Tanker your role is to be first into the fight, to draw the attention of all the bad guys to you so the rest of your group can hit them without worrying about being hurt.
